Indienomicon Presents: Armed Forces Game Jam

Two man team: 

  • John Meo: HTML, CSS, JavaScript, and Game Design
  • Joey Fisher: Art, CSS, HTML, JavaScript, and Game Design

Challenge: Decision Making in Information Saturated Environments

SUMMARY

Create a strategy game play (single and/or multiplayer) that reinforces effective information exchange (input and output), task delegation, and timeliness of outcome in a data-driven, information saturated context.

USE-CASES

  • Training individuals and teams of individuals to effectively communicate and execute missions in information saturated scenarios and work environments.  
  • This could be in any number of military command, health care, emergency response, or commerce domains. 

WHY IT IS IMPORTANT

Data drives decision making.  The amounts of data available to decision makers is increasing, however, the usefulness and validity of that data can often be questionable. Individuals and teams must develop effective strategies to exchange, reduce, and act on the most important and impactful data in a timely manner.  This is especially true in high-risk decision tasks such as those faced by our warfighters.  The increasing use of automation and AI within these information pipelines is also adding to the complexity and speed at which these decisions and team actions take place.

The challenge is to create an engaging, strategy-based game play for one or more players that seeks to reinforce desired behaviors in the effective exchange and use of large amounts of information for the purpose of decision making in time critical tasks.  Information may take many different forms, can be useful or noise, and might often be ambiguous or misleading.  The challenge for the player(s) should be to quickly filter, order, seek additional information as needed, delegate and share tasks, and make outcome based decisions.  Information sources and assistants might include automated/artificially intelligent agent characters in the game play.  However, there is not an expectation of the creation of functional AI NPCs to meet this part of the challenge statement.  The rules and cadence of the game-play is open to the team's creativity.  However, the preferred deployment target for the resulting application is mobile device.

Comments

Log in with itch.io to leave a comment.

(1 edit)

Congratulations on winning first place, good job!

(+1)

Thanks

You're welcome!